How Grass works in PokéSurvivor
The game ships a simplified type chart, not the mainline one, so Grass does not carry every interaction you may remember. It hits ground for 2×, rock for 2× and water for 2× and is resisted by bug for 0.5×, dragon for 0.5×, fire for 0.5×, flying for 0.5×, grass for 0.5×, poison for 0.5× and steel for 0.5×. Against everything else it stays at 1×, so Grass damage is a safe default rather than a matchup pick. The chart lives in the same source snapshot as every other number on this page.
Grass partners and where they rank
118 of the 966 partners carry Grass, 71 of them as part of a dual typing. 7 sit in the 5★ pool and 9 are free starters. The strongest is <a href="/pokemon/iron-leaves/">Iron Leaves</a> at rank 39 with 110 HP and 122 speed, while <a href="/pokedex/?q=Sunkern">Sunkern</a> sits at rank 962. The median three-stat percentile across the group is 43.7, which is below the roster average of about 50.
What hits Grass hardest
bug, fire, flying, ice and poison deal double damage into Grass. It takes half damage from electric, grass, ground and water. No type is fully blocked by it. For dual-type partners the multipliers stack, so a Grass partner that also carries a second type can end up with weaknesses that neither type has on its own — check the partner page before assuming Grass is the defensive story.
Grass moves and their damage
7 moves in the pool are Grass. By raw damage per second at level 1 the order starts with Petal Blizzard at 53.8 damage per second, Vine Whip at 30.6 damage per second and Energy Ball at 30.6 damage per second. Level 5 and the matching attack multiplier change that order for individual partners, so the partner pages list each pool's own ranking instead of a single site-wide one. 7 of them can evolve, and the evolution is always a card pick during a run, never a permanent purchase.