How Water works in PokéSurvivor
The game ships a simplified type chart, not the mainline one, so Water does not carry every interaction you may remember. It hits fire for 2×, ground for 2× and rock for 2× and is resisted by dragon for 0.5×, grass for 0.5× and water for 0.5×. Against everything else it stays at 1×, so Water damage is a safe default rather than a matchup pick. The chart lives in the same source snapshot as every other number on this page.
Water partners and where they rank
149 of the 966 partners carry Water, 76 of them as part of a dual typing. 9 sit in the 5★ pool and 11 are free starters. The strongest is <a href="/pokemon/walking-wake/">Walking Wake</a> at rank 19 with 115 HP and 124 speed, while <a href="/pokedex/?q=Dewpider">Dewpider</a> sits at rank 954. The median three-stat percentile across the group is 49.5, which is roughly level with the roster average of about 50.
What hits Water hardest
electric and grass deal double damage into Water. It takes half damage from fire, ice, steel and water. No type is fully blocked by it. For dual-type partners the multipliers stack, so a Water partner that also carries a second type can end up with weaknesses that neither type has on its own — check the partner page before assuming Water is the defensive story.
Water moves and their damage
5 moves in the pool are Water. By raw damage per second at level 1 the order starts with Water Gun at 31.8 damage per second, Hydro Pump at 19.3 damage per second and Bubble Beam at 9.2 damage per second. Level 5 and the matching attack multiplier change that order for individual partners, so the partner pages list each pool's own ranking instead of a single site-wide one. 5 of them can evolve, and the evolution is always a card pick during a run, never a permanent purchase.