OCT 19 SOURCE Physical / special moves and updated evolutions. What changed ↗
PokéSurvivor Lab markPokéSurvivor LabYOUR GAME COMPANION
Partner research

Walking Wake in PokéSurvivor: 5★ Stats, Moves & Pull Odds

Walking Wake has 115 base HP, 124 speed and ×1.39 attack — rank 19 of 966 in the current snapshot. It starts with Water Gun.

Game snapshot · Oct 19, 2026Reviewed source · 018e986f4cMethodology
Walking Wake
waterdragon
STARTING MOVEWater Gun5★ · Paldea

Starts with Water Gun · 5★ · Paldea

115Base HP
124Base speed
×1.39Attack multiplier
waterdragon5★ · Paldea
Plan Walking Wake’s moves →

Complete legal move pool

MoveTypeBehaviorBase damageCooldownEvolution cardCategory
Tacklenormalmelee160.5sVigorphysical
Quick Attacknormaldash200.75sSprintphysical
Swords Dancenormalbuff—0.85sNo evolutionsupport
Nasty Plotnormalbuff—0.85sNo evolutionsupport
Agilitynormalbuff—0.85sNo evolutionsupport
Hardennormalbuff—0.85sNo evolutionsupport
Body Slamnormalmelee360.95sPowerphysical
Hyper Voicenormalnova121.15sReflexesspecial
Substitutenormalturret144sArmorphysical
Hyper Beamnormalcharge582.2sPowerspecial
Rapid Spinnormalspin91sSprintphysical
Water Gunwaterprojectile140.44sPowerspecial
Bubblewaternova91sSprintspecial
Hydro Pumpwaterbeam291.5sPowerspecial
Aqua Ringwaterbuff—0.9sNo evolutionsupport
Bubble Beamwatercone60.65sPowerspecial
Whirlpoolwatervortex83sSynthesisspecial
Dragon Ragedragonbeam241sPowerspecial
Dragon Dancedragonbuff—0.7sNo evolutionsupport
Dragon Breathdragoncone70.7sPowerspecial
Dragon Clawdragonmelee230.52sPowerphysical
Outragedragonspin121.1sVigorphysical

How to unlock Walking Wake

There is no direct purchase for Walking Wake. It appears on the Paldea banner inside the 5★ pool. The 5★ band takes 1.5% of all pulls and holds 103 partners, so one specific Walking Wake works out to about 0.0146% per draw. The 70-pull pity counter guarantees a 5★, but it does not target Walking Wake specifically, so a guarantee can still resolve to another 5★. A duplicate Walking Wake refunds 300 coins at the 5★ rate.

Walking Wake stats and rank

The sheet lists Walking Wake at 115 HP, 124 speed, ×1.39 attack, ×1.16 physical and ×1.39 special, with 91 defense and 83 special defense — 590 base-stat total. On the three-stat percentile this is 88.1 out of 100, which puts Walking Wake at rank 19 of 966 and in tier S. Relative standing explains more than the total here: its strongest slot is special multiplier (93rd percentile) and its weakest is physical multiplier (60th percentile), so it is a specialist rather than an all-rounder.

Best moves in Walking Wake's pool

At move level 5 the pool is led by Dragon Claw at 48.3 damage per 0.39s (143.7 effective DPS, ×1.16 multiplier), then Body Slam at 75.6 damage per 0.71s (123.1 effective DPS, ×1.16 multiplier), then Tackle at 33.6 damage per 0.38s (103.9 effective DPS, ×1.16 multiplier). 7 of its 16 damaging moves scale with the physical multiplier and 9 with the special one, alongside 6 support moves. Its special multiplier is the higher of the two (×1.39 against ×1.16), so special moves convert better. The top option beats the second by 20.6 DPS, which decides slot one and leaves slot two as a judgement call.

Evolution cards for Walking Wake

Its starting move, Water Gun, evolves into Scald once the move is at level 5 and you hold the Power card, which boosts attack for that run. The permanent menu cannot substitute: only a Power card picked during the run unlocks the evolution. 16 of its 22 moves carry an evolution card, across 6 distinct cards (Vigor, Sprint, Power, Reflexes, Armor and Synthesis). The strongest of them is Dragon Claw at 143.7 effective DPS, so that is the one worth holding a card for first.

Walking Wake compared to similar partners

The two closest stat lines in the roster are Sandy Shocks (-7 HP, -4 speed, -0.02 attack, -20 total) and Keldeo (-4 HP, -1 speed, +0.02 attack, -10 total). Against Sandy Shocks, Walking Wake is 4 speed faster and Walking Wake hits harder by ×0.02, and the rank gap is 42 places. Every one of those numbers cuts both ways, so the decision is about which stat the run needs, so neither side is a strict upgrade and the move pools have to break the tie.

Sources & version

Official source snapshot 018e986f4c. Recommendations and calculations are explained above.

Independent fan guide. Original interface and diagrams; Pokémon trademarks belong to their owners.