How to unlock Walking Wake
There is no direct purchase for Walking Wake. It appears on the Paldea banner inside the 5★ pool. The 5★ band takes 1.5% of all pulls and holds 103 partners, so one specific Walking Wake works out to about 0.0146% per draw. The 70-pull pity counter guarantees a 5★, but it does not target Walking Wake specifically, so a guarantee can still resolve to another 5★. A duplicate Walking Wake refunds 300 coins at the 5★ rate.
Walking Wake stats and rank
The sheet lists Walking Wake at 115 HP, 124 speed, ×1.39 attack, ×1.16 physical and ×1.39 special, with 91 defense and 83 special defense — 590 base-stat total. On the three-stat percentile this is 88.1 out of 100, which puts Walking Wake at rank 19 of 966 and in tier S. Relative standing explains more than the total here: its strongest slot is special multiplier (93rd percentile) and its weakest is physical multiplier (60th percentile), so it is a specialist rather than an all-rounder.
Best moves in Walking Wake's pool
At move level 5 the pool is led by Dragon Claw at 48.3 damage per 0.39s (143.7 effective DPS, ×1.16 multiplier), then Body Slam at 75.6 damage per 0.71s (123.1 effective DPS, ×1.16 multiplier), then Tackle at 33.6 damage per 0.38s (103.9 effective DPS, ×1.16 multiplier). 7 of its 16 damaging moves scale with the physical multiplier and 9 with the special one, alongside 6 support moves. Its special multiplier is the higher of the two (×1.39 against ×1.16), so special moves convert better. The top option beats the second by 20.6 DPS, which decides slot one and leaves slot two as a judgement call.
Evolution cards for Walking Wake
Its starting move, Water Gun, evolves into Scald once the move is at level 5 and you hold the Power card, which boosts attack for that run. The permanent menu cannot substitute: only a Power card picked during the run unlocks the evolution. 16 of its 22 moves carry an evolution card, across 6 distinct cards (Vigor, Sprint, Power, Reflexes, Armor and Synthesis). The strongest of them is Dragon Claw at 143.7 effective DPS, so that is the one worth holding a card for first.
Walking Wake compared to similar partners
The two closest stat lines in the roster are Sandy Shocks (-7 HP, -4 speed, -0.02 attack, -20 total) and Keldeo (-4 HP, -1 speed, +0.02 attack, -10 total). Against Sandy Shocks, Walking Wake is 4 speed faster and Walking Wake hits harder by ×0.02, and the rank gap is 42 places. Every one of those numbers cuts both ways, so the decision is about which stat the run needs, so neither side is a strict upgrade and the move pools have to break the tie.