How Fire works in PokéSurvivor
The game ships a simplified type chart, not the mainline one, so Fire does not carry every interaction you may remember. It hits bug for 2×, grass for 2×, ice for 2× and steel for 2× and is resisted by dragon for 0.5×, fire for 0.5×, rock for 0.5× and water for 0.5×. Against everything else it stays at 1×, so Fire damage is a safe default rather than a matchup pick. The chart lives in the same source snapshot as every other number on this page.
Fire partners and where they rank
76 of the 966 partners carry Fire, 41 of them as part of a dual typing. 8 sit in the 5★ pool and 9 are free starters. The strongest is <a href="/pokemon/darmanitan/">Darmanitan</a> at rank 16 with 117 HP and 118 speed, while <a href="/pokedex/?q=Charcadet">Charcadet</a> sits at rank 931. The median three-stat percentile across the group is 56.6, which is roughly level with the roster average of about 50.
What hits Fire hardest
ground, rock and water deal double damage into Fire. It takes half damage from bug, fairy, fire, grass, ice and steel. No type is fully blocked by it. For dual-type partners the multipliers stack, so a Fire partner that also carries a second type can end up with weaknesses that neither type has on its own — check the partner page before assuming Fire is the defensive story.
Fire moves and their damage
7 moves in the pool are Fire. By raw damage per second at level 1 the order starts with Fire Spin at 46.7 damage per second, Flame Wheel at 35.7 damage per second and Ember at 34.6 damage per second. Level 5 and the matching attack multiplier change that order for individual partners, so the partner pages list each pool's own ranking instead of a single site-wide one. 7 of them can evolve, and the evolution is always a card pick during a run, never a permanent purchase.