How Ice works in PokéSurvivor
The game ships a simplified type chart, not the mainline one, so Ice does not carry every interaction you may remember. It hits dragon for 2×, flying for 2×, grass for 2× and ground for 2× and is resisted by fire for 0.5×, ice for 0.5×, steel for 0.5× and water for 0.5×. Against everything else it stays at 1×, so Ice damage is a safe default rather than a matchup pick. The chart lives in the same source snapshot as every other number on this page.
Ice partners and where they rank
46 of the 966 partners carry Ice, 30 of them as part of a dual typing. 5 sit in the 5★ pool and 0 are free starters. The strongest is <a href="/pokemon/baxcalibur/">Baxcalibur</a> at rank 17 with 122 HP and 115 speed, while <a href="/pokedex/?q=Snom">Snom</a> sits at rank 963. The median three-stat percentile across the group is 58.6, which is roughly level with the roster average of about 50.
What hits Ice hardest
fighting, fire, rock and steel deal double damage into Ice. It takes half damage from ice. No type is fully blocked by it. For dual-type partners the multipliers stack, so a Ice partner that also carries a second type can end up with weaknesses that neither type has on its own — check the partner page before assuming Ice is the defensive story.
Ice moves and their damage
5 moves in the pool are Ice. By raw damage per second at level 1 the order starts with Ice Shard at 28.1 damage per second, Ice Beam at 18.2 damage per second and Hail at 15 damage per second. Level 5 and the matching attack multiplier change that order for individual partners, so the partner pages list each pool's own ranking instead of a single site-wide one. 5 of them can evolve, and the evolution is always a card pick during a run, never a permanent purchase.