How Ghost works in PokéSurvivor
The game ships a simplified type chart, not the mainline one, so Ghost does not carry every interaction you may remember. It hits ghost for 2× and psychic for 2× and is resisted by dark for 0.5× and normal for 0×. Against everything else it stays at 1×, so Ghost damage is a safe default rather than a matchup pick. The chart lives in the same source snapshot as every other number on this page.
Ghost partners and where they rank
60 of the 966 partners carry Ghost, 45 of them as part of a dual typing. 6 sit in the 5★ pool and 0 are free starters. The strongest is <a href="/pokemon/spectrier/">Spectrier</a> at rank 5 with 115 HP and 133 speed, while <a href="/pokedex/?q=Duskull">Duskull</a> sits at rank 965. The median three-stat percentile across the group is 50.8, which is roughly level with the roster average of about 50.
What hits Ghost hardest
dark and ghost deal double damage into Ghost. It takes half damage from bug and poison. It takes nothing at all from fighting and normal. For dual-type partners the multipliers stack, so a Ghost partner that also carries a second type can end up with weaknesses that neither type has on its own — check the partner page before assuming Ghost is the defensive story.
Ghost moves and their damage
5 moves in the pool are Ghost. By raw damage per second at level 1 the order starts with Shadow Sneak at 31.1 damage per second, Lick at 29.2 damage per second and Shadow Ball at 28.8 damage per second. Level 5 and the matching attack multiplier change that order for individual partners, so the partner pages list each pool's own ranking instead of a single site-wide one. 5 of them can evolve, and the evolution is always a card pick during a run, never a permanent purchase.