How Electric works in PokéSurvivor
The game ships a simplified type chart, not the mainline one, so Electric does not carry every interaction you may remember. It hits flying for 2× and water for 2× and is resisted by dragon for 0.5×, electric for 0.5×, grass for 0.5× and ground for 0×. Against everything else it stays at 1×, so Electric damage is a safe default rather than a matchup pick. The chart lives in the same source snapshot as every other number on this page.
Electric partners and where they rank
64 of the 966 partners carry Electric, 31 of them as part of a dual typing. 7 sit in the 5★ pool and 0 are free starters. The strongest is <a href="/pokemon/zekrom/">Zekrom</a> at rank 33 with 115 HP and 116 speed, while <a href="/pokedex/?q=Toxel">Toxel</a> sits at rank 917. The median three-stat percentile across the group is 59.0, which is roughly level with the roster average of about 50.
What hits Electric hardest
ground deal double damage into Electric. It takes half damage from electric, flying and steel. No type is fully blocked by it. For dual-type partners the multipliers stack, so a Electric partner that also carries a second type can end up with weaknesses that neither type has on its own — check the partner page before assuming Electric is the defensive story.
Electric moves and their damage
5 moves in the pool are Electric. By raw damage per second at level 1 the order starts with Thunder Shock at 32.5 damage per second, Thunderbolt at 22.1 damage per second and Discharge at 17.8 damage per second. Level 5 and the matching attack multiplier change that order for individual partners, so the partner pages list each pool's own ranking instead of a single site-wide one. 5 of them can evolve, and the evolution is always a card pick during a run, never a permanent purchase.