What your plan contains
The planner includes Normal moves and moves matching either partner type, using the game’s poolFor rule. It initializes your starting move, lets you choose up to four distinct moves and shows their behavior, max-level stats and required evolution cards.
How to turn the plan into a run
Prioritize a damaging move that covers your weak point, then pursue its evolution card. The chosen four moves are a loadout plan, not simultaneous unbonded attacks. New-move offers are random, two buffs stop further buff offers, and a rift bond can change slot capacity. The planner warns about three or more buffs and cannot guarantee that every planned card appears.
Share or keep your plan
Save the plan in this browser or copy a share URL. It contains partner and move IDs, no game credentials. A save failure leaves the visible plan intact; the tool never overwrites game progress. Run-mode saves and links also keep levels, card counts, group labels, the active group, earned Bonds and elected evolutions. Existing partner/move links still open in Simple mode.
Check an earned run separately
Simple mode keeps the original legal-move check. Run mode adds source move levels, the exact cards taken this run, selected gold evolutions, earned Bonds and the active group. A pair needs one Bond; adding another learned move to that group costs another. Only the selected group operates. Displayed HP, attack, speed and cooldown factors omit permanent upgrades, items, weather and temporary buffs; the model does not add inactive attacks into DPS.
Read the current category model
Physical moves use the partner’s physical multiplier; special moves use its special multiplier. Power cards multiply either side by 1.10 per card. Single-type partners get ×1.20 with their own-type move. Run results show these factors and a listed damage-unit baseline before behavior, target defense, type matchup, weather, items, crits and temporary buff stacks; this is not DPS or a guaranteed hit. Base Defense/Special Defense factors are separate from Armor cards. An active Swords Dance/Dragon Dance group without a physical attack, or Nasty Plot group without a special attack, gets a mismatch warning. Buff uptime and stacking are not simulated.